I am trying to open the Liquify filter from either a script or action, but it only works if I first have a mesh.
var idLqFy = charIDToTypeID( "LqFy" ); |
executeAction( idLqFy, undefined, DialogModes.ALL );
I also tried recording an action with "Insert Menu Item..." and while it adds a step to the action that says "Liquify" it behaves the same as my script and refuses to open, unless I have a cached mesh.
The same code and action works on CC.
Thanks.